CubemapWindow (Maya)
Autodesk Maya
MEL
Proprietary
Outline
CubemapWindow is a mel script that creates a GUI for real-time previewing the output of a 6-camera-setup. The script was originally created and used in a 360°-production called “Grid”, shown at the Expo 2010 in Shanghai.
Features
- Various display/rendering settings (wireframe, points, bbox, smooth shade, flat shade, textured, xray, wireframe on shaded, hq rendering) like in maya’s default viewport, as well as lighting settings.
- Checkboxes for showing and hiding custom objects/elements (Grid, Cameras, HUD) as well as »isolate select« functionality.
- Creates a camerasetup, finds existing camerasetups in the scene and automatically sets up its display.
- Multiplayblast: Very powerful functionality to batch-create playblasts from multiple cameras (by default the six cameras currently viewed). With GUI; also works as standalone script. When used in conjunction with CubemapWindow, it automatically creates a Fusion-file which imports and saves out a stitched version of the six playblasts created.